In the TROM book, The Games Paradox is listed as:
A. All games are played for fun
B. To always win is no fun.
C. To invite a loss is to eventually have a loss enforced upon
one.
D. Thus eventual failure is the end result of all games.
My question is: what does it mean to invite a loss? Could someone give an example of this? I realize that all transactions between endpoints represents a game, but my thinking is in professional sports: the teams compete with 100% of their ability to win the championship and are seriously dejected when they do not win.