Author Topic: The "Wall" of Must Not Know/Must Not Be Known"  (Read 74 times)

Karalee

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The "Wall" of Must Not Know/Must Not Be Known"
« on: September 05, 2014, 10:16:46 am »
Imagine you are very upset, feeling self-destructive, largely because there is yet no one else around to "wrong target".   There is only the awareness of a wall that is pushing you away from someone else who is on the other side of that wall.   The side of the wall you are on is feeling "the effect"; the other side of the wall is the viewpoint of a being who made the decision to install this wall using the Not Know/Not be Known postulates, and thus effectively created a persistent separation, creating a game piece because this game piece also had the urge to "To Know and To be Known".

If you find that incident, or siimilar, and keep timebreaking it, you will move out of the viewpoint of the game piece and back into the viewpoint of yourself as the one who made the decision to do that to itself and much of your upset towards yourself will disappear. 

In my experience, this happened more than once, but once I clear off some engrams my mind takes me back to one of these Flow 0 events.

In this event there was actually the whole gamut of randomity and decisions about that.  Be observant for stuck in pleasure moments too,   Love and joy can feel so "right", "next to god".

Still, follow the rule Dennis laid down of entering a session positive and remaining passive -- willing to experience whatever the mind gives up for inspection.

Do RI until no more change, of course.

For myself, running this type of incident is currently making it easier to catch myself "wrong targeting" others as the cause of my discomfort, and I can more directly address the must not know/must not be known that I forced upon myself in order to have a more persistent game and all of these "not-selfs".

For example, this is what it took to handle my fixation on my mother.  "Mother" turned out to be myself that made the decision to split something off of me and install the "wall".   It helped having a mother who did her share of must not know/must not be known   :-))

As a disclaimer, I wish to reiterate that Dennis never said any one incident was "important".   My personal overall importance is to vanish as quickly as possible any considerations of the apparencies of other flows and deal most directly with the earliest on the chain of self-to-self incidents, i.e., Flow 0.

Running the "Yawn Guy" (Paul Adams) prompts of 6-directions of The Mind likewise helped me run off a lot of contention and conflict, which seems to lead nicely into likewise running off "The Body", using his 6-directions method.   One can also simply put it all around you repeatedly until no more change.   However I found that having another create their mind and putting that all around me almost knocked me unconscious and took longer to complete to no more change.