Author Topic: To invite a loss is to eventually have a loss enforced upon one.  (Read 42 times)

supreme

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To invite a loss is to eventually have a loss enforced upon one.
« on: November 15, 2017, 12:29:30 pm »
In the TROM book, The Games Paradox is listed as:

A. All games are played for fun
B. To always win is no fun.
C. To invite a loss is to eventually have a loss enforced upon
one.
D. Thus eventual failure is the end result of all games.

My question is: what does it mean to invite a loss? Could someone give an example of this? I realize that all transactions between endpoints represents a game, but my thinking is in professional sports: the teams compete with 100% of their ability to win the championship and are seriously dejected when they do not win.

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Peter McLaughlin

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First you must broaden you understanding of games. Every interaction between people or groups can be games when their postulates are in conflict and there are games within games within games.

So your professional teams are in a game and at the same time the individual players and in the game for personal financial gain and the sensation generated by game play and two game players in the professional game my be in competition to be the most valuable player on the team etc.etc.etc.

As a game player gets very skilled at playing a game he gets bored as there is little chance of loss so he play half heartedly and gives the opponent a increase chance to win.  You have probably seen a movie where a bully is so strong he toys with the kid he is picking on.  The kid gets in a lucky punch and hits the bully in the balls thus winning the match.

The bully invited a loss by not playing the game to the utmost of his skill.

Pete