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Messages - Khepri

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1
Games Strategies / Re: Job Roles & Strategy Patterns
« on: March 31, 2024, 12:08:49 pm »
TLDW

Could you summarise a few here please?

Makes it an easier thread to follow than taking the distraction.

2
Games Strategies / Job Roles & Strategy Patterns
« on: March 27, 2024, 01:17:09 pm »
I wondering if there's a reasonable mapping of job roles and a structure / pattern of the games to match them

For instance, a police investigate appears to work on a MK > MK pattern

Whereas a Researcher / Journalist looks to be more MK > MBK

Military Army : MK > MNK

Military secret forces : MK > MNK .. with an overriding MNBK

Anyone want to add some more, maybe a little more detail is required to explain the flow? This patterning is engaging for me at the moment, as in the importance of it has grown during my recent iterations.

Hope all is well with you TROMers

Khepri

3
General Discussion / Re: A Non-Scientology Version of TROM
« on: March 03, 2024, 01:23:27 pm »
Are you actually here for TROM or just $cio bashing?

If the former, I'd be interested in your experience and understanding of it from someone with such an adverse opinion of where Dennis started.

I have found that only a limited knowledge of Scientology was actually required, and this information in itself could have probably been presented in a way with no reference to that subject with no loss of understanding.




4
Hi Cory,

Picking up on some old posts and found yours.

I was reminded immediately of Dennis talking about the subjectivity of Importance - and this idea of Good vs Bad being entirely within this construct.

Quote
Any importance is relative to, and can be evaluated against, any other importance. There is no
absolute importance. Thus, what the being considers important is relative to the being and the
games he is playing. Thus, any field of knowledge which postulates an absolute importance is at
variance with natural law.

The search for deeper significance into life or the mind is only the search for prior or greater
importance. In that all importance is relative to all other importance it is both a fruitless and
endless search. Various past researchers in this field have claimed to have discovered basic
importances of a more or less absolute nature ('sex', 'survival', etc.) and then proceeded to
develop a therapy based upon their discovery. We can now see clearly why they failed. The
"button" is importance. Having now found it we can stop looking for it.

5
Trom Graphs and Pictures / A Visual Exploration of Junior Packages
« on: February 27, 2024, 06:39:32 am »
Good day TROM'ers

I have recently been using a neat program called 'Obsidian', which allows for building knowledge maps. This looked to be a great tool to begin a deep dive into the Junior Packages.

Please see the attached: https://drive.google.com/file/d/15qcMHhW59gOW2UM30iIqYcimlvhNn8mY/view?usp=sharing

This is a first draft after a quick scan through the Full Package Book (available from http://tromworld.wordpress.com) to get a visual sense of the junior packages as Dennis describes them, any discrepancies to the materials you spot please let me know so the image map can be updated accordingly.

In Love and Light

Khepri

6
Trom Graphs and Pictures / Circular PFCC, separated out.
« on: February 22, 2024, 03:16:13 am »
Here's a link to a slightly revised circular visual version of the PFCC with Origin and Receipt taking a bolder presence, after consideration on a previous post:

https://drive.google.com/file/d/1yFi0zg1DJ24sSIcn0cT6KfTt4yV7FRnz/view?usp=sharing

One day, I'll work more on this to be more visually appealing and lean towards 'The Wheel' that Dennis mentions

7
Following up on this discussion, one could consider that:
  • Origin in Game Levels relates to who originates the start of the Game
  • Origin in Overwhelm Levels relates to who originates the end of the Game
Contextually different but logically sound

A revised chapter in the full package book is linked here: https://drive.google.com/file/d/1BJunEpgVT4vtDwb-_FoHdlgGNPKUEgmR/view?usp=sharing

8
The query arose from the following idea that determining the victor in a game with specific Originator and Receipt roles, is based on the end point of whom Overwhelms or is Overwhelmed - not on who started it (Originator).

Here are some possibilities:

1. Originator-specific victory conditions:
Direct victory for Originator: In some games, the Originator might win by achieving objectives related to their initial action or by successfully forcing the Receipt player into specific responses.

2. Receipt-specific victory conditions:
Receipt counters and wins: The Receipt player might win by countering the Originator's actions effectively or achieving objectives based on their responses.

These conditions are very easily referenced in the Game Classes - and they are proposed in the Overt/Motivator Classes, the idea that as you originate the game means you win the game is not always true (Adolf Hitler for instance).

So my open question for a discussion back in 2022, was that is it not true that there is a possibility that one can start/originate a game and yet still be overwhelmed by the recipient? I see this like musically playing an A Sharp Note or a B Flat Note, they are the same note just coming from different directions.

One would have to get clear definitions for Origin and Receipt: From DS "Origin means the originator in a game; Receipt means the responder in a game. Receipt responds to Origin; Origin causes Receipt to respond. It's purely a matter of who starts, or originates, the game."

Getting a little more detail from Google:

The "originator" is the player who starts the interaction or action, prompting a response from the "receipt" player.
They are the driving force behind the initial move, setting the stage for the game's dynamic.

Key characteristics of an originator:

Initiator: They are the first to act, triggering the response within the game.
Directionality: Their action creates a flow of interaction, directing the attention and response of the receipt player.
Focus on starting point: The term "originator" emphasises their crucial role in setting the initial conditions of the game.

I hope this helps give clarity on the discussion point

9
General Discussion / Re: A Non-Scientology Version of TROM
« on: November 03, 2023, 04:02:49 am »
Nice one JayDee - Cleft Stick is an interesting word with an interesting history. Not used so much nowadays at all, a nice link to our past.

10
Hi Joonace,

I second Jur93n here, TROM is what you have read. This looks like an interesting experiment at best, don't get distracted.

There are plenty of people here to help and answer questions in the best way we can, mostly if we can reference DHS all the better - otherwise it's our subjective opinion and unfortunately the nature of games and universes mean these are very much bound up in our own patterns.

Notice Dennis never gave any content only meta-level descriptions. The patterning is all ours to work out for ourselves.

Wishing you well in this adventure

Khepri

11
Trom Graphs and Pictures / Re: Revised Postulate Failure Cycle Chart
« on: March 24, 2023, 06:08:11 pm »
Thank you David - much appreciated, good to see you visiting and posting here. I've had some great discussions around this chart with TromFan via another channel. Though if they are happy to open up that discussion here on another thread, it is very interesting.

Most specifically around the PD postulates been introduced into this chart, which have not been done before. So there are some questions and queries.

Wishing you well

Khepri

13
Read TROM here / Re: Latest Revision of The Full TROM Package uploaded
« on: March 21, 2023, 12:54:30 pm »
Thank you Jur93n,

You're rapidly now becoming 'The Custodian' in my mind!  ;D ;D


14
Read TROM here / Latest Revision of The Full TROM Package uploaded
« on: March 20, 2023, 04:31:21 pm »
Hi,

Just uploaded latest revision of the Full TROM package to https://tromworld.wordpress.com .

A few typo's fixed and PFCC updated with clearer distinction on Game (whether Originator or Responder), also Classes are now numbered for easier correlation with the text.

Khepri

15
General Discussion / Re: A Non-Scientology Version of TROM
« on: December 09, 2022, 08:16:48 am »
I cannot berate Pete, without his work and his dedication we would be missing so much of what Dennis created - I have no doubt that his small error (ref: level 5c) in duplicating the original materials was an oversight not an intention. My work in double checking all the transcripts brought many issues out, this is to be expected that task was a huge task to take onboard so thank you Pete! And thank you to everyone here so that we may spot where things have gone awry and make amends, none of this is Squirrelling or Out-Tech, in fact it's quite the opposite, it is making sure that what Dennis presented in audio is clearly presented in the written form. One major outpoint for me was the use of the term "Cliff Stick", this really snarled me up as it never sat right with me. On repeated listening to the tapes it became apparent that this was not what Dennis was saying at all, he says "Cleft Stick" which has a real and concrete meaning.

I have studied hard and given a significant amount of time and energy to get to a deeper understanding of TROM. And for the record, I do know what 'lock-scanning' is. Though in TROM itself it is not mentioned, Dennis does bring this up in the Creation of TROM lecture.

With respect to the audio tapes - as I have stated above a knowledge of Scientology terminology is a full requirement. Which is one reason I really appreciated your glossary, I am total agreement with you, hence my slightly curt response - again there is no SHOULD.

I have taken a look over the history of this forum, what a wonderful capture of learning it is - and I am reminded of my time in 2018 where I was stuck trying to get a sense on the Overt/Motivator definitions. This was a tough time for me, and looking back now was totally unnecessary - the concept of a Motivator blurs in the understanding of the being Overwhelmed, it created a confusion for me. Yes, the concept of Overt fits, but not Motivator. One being overwhelmed is sufficient. The second part of that (motivator) may occur after a valence shift. This concept is an imposition for me, it is not extant in all overwhelm situations. You hit me, I walk away and hope you deal with it, I am not compulsively urged to hit you back. You rob my house, I do not go and rob the house next door. Every child that has suffered sexual abuse does not go out and commit sexual abuse acts on others - yes some do but not all. Some people hit back, some people do go and rob another. So for me the concept of Motivator is a 'sometimes happens' scenario.

In fact was it not the old man himself who said "What is true for you is what you have observed yourself. And when you lose that, you have lost everything."...?

I love these conversations!

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