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Case studies / Self Analysis after Level Three
« Last post by TromFan on September 06, 2019, 04:53:37 pm »
The following is NOT standard TROM nor is it standard Scientology.  It's not standard anything, actually.  Rather, it's just a record of my ongoing case study.

After re-doing level three with the expanded commands (see my post "Resolving Level Three" ) I started doing Self Analysis.  I am well into the lists now, just finishing the list on "sound".

I LOVE doing it.  It's a nice break from handling all these charged incidents to now run pleasure moments.  Validate the positive rather than try to get rid of the negative.

My THEORY is this-- I don't think TROM is necessarily a substitute for Scientology.  I think it complements it well.  I think it handles things Scn doesn't and vice versa.

I like having both subjects at my disposal.
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Case studies / Resolving level three
« Last post by TromFan on July 24, 2019, 12:10:52 pm »
Level three took nearly forever for me.  But finally one day everything I brought up from the past just vanished right back into the past as soon as it showed itself, and I called it a done, but only based on the fact that it was impossible for me to continue.

I felt good, but I didn't think I got that state of mind that I was supposed to get from finishing the level.  But what was I going to do?  Just stop?

So I went through level four, which ran pretty well, then I got to level five, nulled "to know" after three runs through and nulled "to sex" after two or three runs.

When I came to re-null "to know" I had a rough time of it.  I did more than one repair.  At session's end I would normally feel fine, but in my "real life" my case was on me a lot.

So I stopped trying to repair and went all the way back to level two for a few sessions, focusing on charge on people that I may have missed.  It was a minor affair.

I got back to level three, and decided to make a more organized go of it this time.  Instead of just "selecting incidents" I made lists of people, organizations, things, etc that were significant in my life.  Then I decided to timebreak in the following manner:

Level Three Timebreaking

a)   Select a past scene. Become simultaneously aware of the scene and PT around you.

Don’t try and Timebreak the entire scene at once. Take it a bit at a time. Continue to do this until the past scene ‘fades’ - i.e. begins to ‘fall away’ in intensity compared to present time.

b) Select a new past scene, and repeat a).

Continue until you are willing and able to Timebreak all your known past.
This exercise will take many hours, joyful hours, and you are gaining all the way.
(That's what's in the original writeup)

You should get in there; get some of the emotions in them and timebreak the emotions out. Get some of the sensations in those incidents and timebreak the sensations. Timebreak the postulates. Get in there, get everything in that incident, you know, get the lot.
Remember I said in the write up, do it on a gradient scale, take it a bit at a time. Get the important bits out then get the rest of it out.
(This last part is copied and pasted from TROM Therapy Manual)
Expanded commands:
a)   Select a past scene. Become simultaneously aware of the scene and PT around you.
1)   Your emotion
2)   Other’s emotion
3)   Physical Sensations
4)   Your postulates
5)   Other’s postulates
6)   If the scene has not faded yet, run level two differences and similarities on it until it does, then immediately afterwards run RI.
b) Select a new past scene, and repeat a).
(these 'expanded commands are of my authorship, and an extrapolation from what Dennis wrote)

In the original TROM writeup, when Dennis says "bits at a time" he does not expand on what he means.  However, in the TROM therapy manual, he specifically says what "bits at a time" means.  When I first read it, I thought that meant take it slow, one bit at a time, but with the clarified meaning, I am running a much better level three than I did before.

That bit of data makes all the world of difference.


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Games Strategies / Re: pan determined postulates
« Last post by TromFan on July 14, 2019, 12:32:29 am »
Do you use the IP data when running level five?  Flipping back and forth between your SD postulate and the PD postulate the other is trying to enforce on you?  I had to read Insanity Point twice and then actually start running level five before that became real to me.

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Games Strategies / Re: pan determined postulates
« Last post by Peter McLaughlin on July 13, 2019, 11:39:52 pm »
Yes! The wording is very important.
 I read "The Resolution of Mine" 17 times trying to figure out what Dennis was talking about.

The self determined postulates:
Must be known
Must not be known
Must know
Must not know
 just did not communicate anything real to me.

I finally found a wording that communicated when i hit on:
Forcing something on another they do not want
Withholding something from another they must have
Taking from another something they do not want to give you.
Refusing to accept something another wants to force on you.

This kind of wording communicates well to me and makes it clear what games conditions are going on when players take these opposing postulates.

Once i had this kind of wording on the basic postulates i was able to see what the games being played in level 5 were all about.

Pete McLaughlin
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General Discussion / Re: Can or should TROM be made widespread?
« Last post by TromFan on July 10, 2019, 12:06:48 pm »
I think it's only in the currently published TROM a Games Manual (not the original 1979) that over-burdens the reader with Scn terminology in the first part, where, inserted before the main text is Dennis talking about the GPMs, Analytical Mind and Reactive Mind that the newbie becomes overwhelmed.  And with a glossary only ten terms long, one which doesn't even appear in the text, its going to drive just about anyone away who doesn't understand Scn.  The glossary I made has dozens of terms that I spotted in the text that the laymen needs defined.

Ron was right about most things.  His attitude was different than Dennis' but his data was mostly correct.  Misunderstood word phenomenon (losing comprehension from undefined words) is indisputably correct.

(For anyone else reading this besides David, if you need those terms defined, there is a glossary in "Read TROM here" in this forum)

Scientologists go free in many ways, or better put, they get new abilities and get rid of some of their case, but I don't think Scientology resolves the compulsion to play games.  I think Ron died still a compulsive games player, as able as he was.

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General Discussion / Re: Can or should TROM be made widespread?
« Last post by DavidCooke on July 10, 2019, 09:13:08 am »
Thanks for offering this little game!  :)

I hesitated between the second and third alternatives.  Dennis’ materials are the real thing: ‘source’ if you will, and he doesn’t use a lot of scientology terms. I wouldn’t want to write anything that leads anyone away from the original materials.  But the more individuals write and discuss TROM in their own words the better. We all have different cultural viewpoints, and can see different applications of the fundamental ideas. 

The real difficulty is that TROM points the way out of game conditions. And not many people want that. LRH said that you can only get a person to give up a game if you offer them another game.

It’s easier to get people to accept stories of eight-armed deities, galactic dictators or guardians of the 12 gates of the underworld, than to give them the few simple facts that underlie any world they create.  It’s easy to sell a complex system that promises more games sensation, helps athletes win medals, helps businessmen make money.  Games are sexy; TROM isn’t.  So it may always be valued only by people who have tried other systems and found these only provide partial answers.
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General Discussion / Can or should TROM be made widespread?
« Last post by TromFan on July 09, 2019, 09:21:00 pm »
What would happen if TROM were mass-marketed and everyone knew about it?  Would it be understood?  Can it be understood?
Leave a comment if your answer doesn't fit the cookie-cutter responses.
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I have read a good bit of Don Miguel Ruiz and Don Miguel Ruiz Jr's books.

What I like about the four agreements is that it teaches you a way of life, a system of values that transforms your character-- be impeccable with your word, don't make assumptions, don't take things personally and do your best.  This is good advice.

While there is a good point to be made that the voice in your head "isn't really you" and you should disbelieve what it says, there is a danger to this from the TROM viewpoint.  Once you put that voice in your head in the class of "not self" it will not obey your postulates.

Before TROM, I tried this and I believe that fighting with that voice really beefed up my case.

So just a word of caution on that philosophy.
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Other technology about the mind / Re: What to do after TROM
« Last post by TromFan on July 03, 2019, 03:01:05 pm »
Though I am probably far from finishing the program,  I will say that instead of my mind just "vanishing" and I have no thoughts at all, I find that instead my thoughts are of what I wish to accomplish.  This is a far cry from what the mind used to be for me---  arguing with people in the past, focusing on problems, etc.

If you don't have purpose, I believe one will just attract problems to keep life interesting.  Good point.
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Other technology about the mind / What to do after TROM
« Last post by Peter McLaughlin on July 03, 2019, 12:02:02 pm »
You will find that as you progress with TROM you arrive at a state of just Beingness. Happy but with nothing left to do.  This is ok but most of us will get bored with doing nothing and will create some problem to have.

I suggest that you instead have a plan for what to do with the rest of your life. You need a worthwhile purpose or goal to work toward.

Listen to this Youtube talk by Jordan Peterson about his self-authoring program and you will know what i am talking about.

https://youtu.be/DR2rYCxT0lg

Keep on TROMing
Pete McLaughlin

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