Recent Posts

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Level two TROM / Re: Some Notes While Mastering Level Two
« Last post by supreme on November 19, 2017, 10:14:25 am »
2 level picture)

Excellent picture.
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General Discussion / Some importances are "negative"
« Last post by supreme on November 19, 2017, 06:03:02 am »
I just realized that certain things matter quite a bit to me but in a negative way. For instance, I do not like the cold. I do not like crowded cities. I do not like pollution. Now, if I were doing RI, the only importances I would create would be the opposite of those --- I would create warm weather, wide open spaces with clean air.

The reason this is important is that I am faced with a crucial life decision. And I realized that the way to make the decision is to figure out what maximizes what is important to me while minimizing the things that are important in a negative way.

As Life would have it, it seems that things are perfectly balanced between what I really like and what I really hate --- if I deal with the cold, crowded pollute spaces, then I can get a job with a lot of money. I dont deal with the cold, crowded, polluted spaces, then I am faced with a much harder path to getting a lot of money.
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Level one TROM / Perceptive RI for One Hour?
« Last post by supreme on November 16, 2017, 10:37:37 pm »
In the TROM book we read:

Quote
Just make with the paws on the furnishings for an hour or
two; it will work wonders for you.

In reference to doing perceptive RI. I'm wondering what benefit there would be in going around my room and touching the objects in the room for an hour or so.
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Level one TROM / Have another create something?
« Last post by supreme on November 16, 2017, 10:28:26 pm »
Who or what is the "other" that I would have create an importance during RI?
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General Discussion / What is significance?
« Last post by supreme on November 16, 2017, 02:24:18 am »
In the TROM book we read:

Code: [Select]
All games contain conviction. Conviction, by definition, is an
enforcement of knowingness. Enforcement of knowingness is
called importance. Importance is the basis of all significance.

However "significance" is not defined. What does the author mean by this?

6
The TROM book states:

Quote
when two beings, at different ends of a
communication line, adopt (1) and (3) or (2) and (4)
respectively, both their self-determined and pan-determined
postulates match perfectly, and understanding occurs. (They
are in communication)

I see how (1) and (3) could lead to communication and understanding. But how do (2) and (4) do that? The way to make sure someone does not know something is to not communicate it.
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General Discussion / Example of postulate structure between beings?
« Last post by supreme on November 16, 2017, 01:55:00 am »
In the TROM book we see a picture of the postulate structure between beings:
http://take.ms/o5Hyu

Is this a good example of the first postulate: a woman buys a new dress and intends for a man to notice she is wearing it.
Is this a good example of the 2nd postulate: a person destroys the records of an employee. When asked about it, he denies it.

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General Discussion / one does NOT always find blame where one finds guilt.
« Last post by supreme on November 15, 2017, 05:49:37 pm »
In the TROM book we read:

Quote
After the loss of a game considered serious, the loserís only
recourse is to blame the victor for overwhelming him. Thus,
blame is the assignment of responsibility for the outcome of a
game, with an implied wrongness. If the victor accepts this
blame - it too is a postulate overwhelm - he feels guilt. Thus,
blame and guilt are seen as two sides of the same coin: where
one is present you will always find the other. They are a pair,
and are quite inseparable.
However, the victor is under no obligation to accept the blame. So it is entirely possible for an overwhelmed terminal to blame the other terminal but for that terminal to not accept the blame and hence not accept the guilt.
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General Discussion / To invite a loss is to eventually have a loss enforced upon one.
« Last post by supreme on November 15, 2017, 12:29:30 pm »
In the TROM book, The Games Paradox is listed as:

A. All games are played for fun
B. To always win is no fun.
C. To invite a loss is to eventually have a loss enforced upon
one.
D. Thus eventual failure is the end result of all games.

My question is: what does it mean to invite a loss? Could someone give an example of this? I realize that all transactions between endpoints represents a game, but my thinking is in professional sports: the teams compete with 100% of their ability to win the championship and are seriously dejected when they do not win.

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In the TROM book we read:

Quote
It is a rule of all games, that intentionally lowering oneís
ability in order to be more evenly matched with the opponent
leads inevitably to the state of an enforced loss of the game.

I'm wondering why this is so. Let's say that I choose to play a game left-handed so that my ability to score is more similar to a lesser-skilled opponent. Why does this lead to the state of an enforced loss of the game?
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