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21
Trom Graphs and Pictures / Circular PFCC, separated out.
« Last post by Khepri on February 22, 2024, 03:16:13 am »
Here's a link to a slightly revised circular visual version of the PFCC with Origin and Receipt taking a bolder presence, after consideration on a previous post:

https://drive.google.com/file/d/1yFi0zg1DJ24sSIcn0cT6KfTt4yV7FRnz/view?usp=sharing

One day, I'll work more on this to be more visually appealing and lean towards 'The Wheel' that Dennis mentions
22
Following up on this discussion, one could consider that:
  • Origin in Game Levels relates to who originates the start of the Game
  • Origin in Overwhelm Levels relates to who originates the end of the Game
Contextually different but logically sound

A revised chapter in the full package book is linked here: https://drive.google.com/file/d/1BJunEpgVT4vtDwb-_FoHdlgGNPKUEgmR/view?usp=sharing
23
The query arose from the following idea that determining the victor in a game with specific Originator and Receipt roles, is based on the end point of whom Overwhelms or is Overwhelmed - not on who started it (Originator).

Here are some possibilities:

1. Originator-specific victory conditions:
Direct victory for Originator: In some games, the Originator might win by achieving objectives related to their initial action or by successfully forcing the Receipt player into specific responses.

2. Receipt-specific victory conditions:
Receipt counters and wins: The Receipt player might win by countering the Originator's actions effectively or achieving objectives based on their responses.

These conditions are very easily referenced in the Game Classes - and they are proposed in the Overt/Motivator Classes, the idea that as you originate the game means you win the game is not always true (Adolf Hitler for instance).

So my open question for a discussion back in 2022, was that is it not true that there is a possibility that one can start/originate a game and yet still be overwhelmed by the recipient? I see this like musically playing an A Sharp Note or a B Flat Note, they are the same note just coming from different directions.

One would have to get clear definitions for Origin and Receipt: From DS "Origin means the originator in a game; Receipt means the responder in a game. Receipt responds to Origin; Origin causes Receipt to respond. It's purely a matter of who starts, or originates, the game."

Getting a little more detail from Google:

The "originator" is the player who starts the interaction or action, prompting a response from the "receipt" player.
They are the driving force behind the initial move, setting the stage for the game's dynamic.

Key characteristics of an originator:

Initiator: They are the first to act, triggering the response within the game.
Directionality: Their action creates a flow of interaction, directing the attention and response of the receipt player.
Focus on starting point: The term "originator" emphasises their crucial role in setting the initial conditions of the game.

I hope this helps give clarity on the discussion point
24
Level five TROM / Re: What is your level five status?
« Last post by JayDee on February 20, 2024, 07:43:59 am »
my status is completion of level 5

I started in 1997.

So, can you elaborate how your life has changed with level 5? Maybe you have had some scientology experiences (OT Levels, etc.) you could compare it with?

guest62 left the forum a while ago

25
Level five TROM / Re: What is your level five status?
« Last post by Pattis on February 15, 2024, 03:08:31 pm »
my status is completion of level 5

I started in 1997.

So, can you elaborate how your life has changed with level 5? Maybe you have had some scientology experiences (OT Levels, etc.) you could compare it with?
26
O/R is not a moot point. If you listen to the lecture Dennis sent to Judith on level five, this will become quite clear to you.
When one is overwhelmed and forced to take on another's postulate as his own, this is relevant. He is buying into the lie. 
And if you look at how the postulate failure cycle flows in real life, one takes on the other's postulate passively, then he starts to actively enforce it. The person who must be known then is prevented from being known then starts to prevent others from knowing him.
Read the section again on the postulate failure cycle. Dennis says there  are actually two definitions for 'must'.  One of them is 'have to' and the other is 'can't help but'.
I would say if someone is actively preventing himself from being known because he was overwhelmed by someone's 'not-know' postulate into 'must not be known' at one time, then Origin and Receipt become highly relevant.
I know  I may sound like a broken record on this point, but once you reach level 5A and do the exercises for awhile, what I am saying will be so crystal clear to you that you will wonder why you ever saw  it any other way.
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Games Strategies / Re: Playing Compulsive Games Causitively
« Last post by TromFan on January 12, 2024, 12:00:32 pm »
Remember that trying to assign something already considered important as unimportant by force is sort of an assignment of importance all its own. You are just going to create more mental mass.

When you get to level two, you are going to realize that all you need to do is take a mass from the past and compare it to a present time reality and you can lessen its importance that way.

In other words, don't try destroying what's troubling you.  Timebreak it and its hold on you will lessen.

And once more, don't TROM and drive!
28
Level one TROM / Re: RI change - Creating masses
« Last post by TromFan on January 12, 2024, 11:56:38 am »
Hi,

Please, please, please don't ever do RI or any other TROM exercises while driving! Dennis says so in the manual.  But even if he didn't, it's just common sense.  You could trigger something in your case that could lead you to an untimely demise.

Glad you are having fun, but remember, in the context of doing a TROM session, all you are really concerned about is getting into present time, and making sure you have enough mental masses so you are willing to part with some during a session of level 2, 3, 4 or 5 exercises, or to replace one's you've lost between commands, at session end, and when the going gets rough.

Glad you are gaining confidence with the exercise, and I hope you get lots of gains on level two!
29
Level one TROM / RI change - Creating masses
« Last post by Kremnari on January 12, 2024, 09:14:45 am »
I have a driving job, so I've occasionally been running RI while doing so to try and get a full top off.  Yesterday, as I was trying to think of "things" to create, I had the realization that it's just about creating masses.  They are the significances.  So I tried, "create a mass" and boom, there it was.  I created a few more, of various sizes, and then it felt effortless, I could shotgun them around me quite zippily.  It actually triggered an "energy field" sensation.  (I don't know what the sensation is but I feel it for various actions.  It's like the positive side of the prickly "body numb" sensation.)

Trying it as "other created" was a bit harder.  I had to run the process the regular way a while, build the momentum, before I can do the same from an other's perspective.

Either way, I still have to go a few rounds of normal objects before I can just work with masses.  I have used this process to create "energy bodies," and I plan to start using it with other mental mass kinds of things to get better variety. 

Kremnari
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Games Strategies / Re: Playing Compulsive Games Causitively
« Last post by Kremnari on January 12, 2024, 08:52:13 am »
You are right, about playing a compulsive game causatively.  I have been looking for a sort of "reverse psychology" solution to my present time as a holdover (or maybe to avoid true confront).

Ever since I was introduced to Scientology, I've been in this Bardo-esque state where I'm aware of the greater aspects of myself, but not quite dealing with them.  Hence the desire for a reverse psychology patch.

Anywho, I've been working on RI while I'm out driving, actually had an interesting change with it I'll report in Level One.

Kremnari
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