Author Topic: TROM for Non-Scientologists Part One  (Read 164 times)


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TROM for Non-Scientologists Part One
« on: March 12, 2019, 03:03:06 pm »
The Resolution of the Mind aka TROM is a mental and spiritual therapy developed by Dennis Stephens, a long-standing member of the Church of Scientology who not only practiced professionally, but also worked closely with L Ron Hubbard at various times in his life.
Like Scientology, TROM seeks to resolve mankind’s problems with the mind and life.  Unlike Scientology, TROM can bring you to heights of spiritual awareness found in Scientology’s upper levels, but without the need of a separate practitioner.  It not only can be practiced solo, but actually works better if practiced solo.  It is practiced under the belief that resolving one’s spiritual and mental condition is the individual’s responsibility and no one else’s.
TROM is not Scientology. HOWEVER, much the same way L Ron Hubbard uses some psychiatric terms in the subject of Scientology, and built Scientology based on principles of Freudian psychology, Eastern Religion and General Semantics, Dennis Stephens in his books and lectures on the subject uses many Scientology terms, as much of the materials of TROM are recorded cassette correspondence to those who already knew basic Scientology principles.
That’s why I’m here to get you out of trouble before it even starts—to familiarize you with Scientology words and concepts, to simplify some TROM concepts, and give you a suggested order in which to study the materials, and guide you to being able to start doing the beginning TROM exercises as soon as possible while in the meantime preparing you for the more advanced concepts and procedures.
Once again, TROM is NOT Scientology. 
This work is meant to be supplemental to the original TROM works as written by Dennis Stephens.  It is by no means a replacement.  You cannot read this and then do the TROM therapy, much less be an expert in all things TROM (as there is so much more to it than just the therapy).
I have been very careful as to limit my contribution to the subject in terms of defining words, simplifying concepts, and suggesting an approach to TROM that will leave you enlightened rather than confused.
If at any point you feel there is a discrepancy between what I’ve written and what Dennis Stephens has written, go with what Dennis says. Always.
Also, very importantly, study this book and the TROM materials with a regular dictionary to hand.  Unfortunately many of us have been taught in school to define words by their context.  This is no place to be playing that sort of guessing game.
TROM in my own words
Life is a game, and we’ve screwed ourselves up pretty badly playing it.  The goal of TROM is for the spiritual being to achieve Nirvana (this is actually a technical term in the subject of TROM).  Nirvana is a state where there is no game, and no compulsion to play one, where one is in harmony with the universe.  One who has achieved this state can play games in life at will, but is not trapped in them, and can at any time return to their no-game state.
Games consist of conflict.  A no-game state would be one where there is no conflict.
The lowest condition a man can be in is insanity, where he is not only in a no-win situation, but he can’t even assume an identity that would end the game for him.  Dennis uses the example of The Barber of Seville to demonstrate this. 
The king gets fed up with seeing the men of the town wandering around with scruffy beards so he puts a notice up in the town square which says that, “Henceforth, on pain of death, all the men of this town will be clean shaven. Only those who don’t shave themselves will be shaved by the town barber.”
Later on in the day the town barber saw the notice and promptly went insane. Now why did he go insane? Because he couldn’t obey the edict, so he was facing execution by the king. And so he did the only thing he could do he went insane.
The next condition up from insanity is that of compulsive game play.  The being can’t seem to quit whatever game or games he is involved in with life.  The key word in defining this condition is “must”.
“I must get that promotion or else”
“I must win the heart of that woman”
“I must get back at him for what he did to me”
Sadly, this is where most of us on this planet are at.  We can’t see a way out of the games we are playing. We couldn’t stop if we wanted to.  Compulsive game play has the danger of leading to insanity.
Above this condition is voluntary game play.  Pretty self-explanatory.  One can enter or withdraw from games at will, and there is no “must”.
Above that is Nirvana.  There is no game or compulsion to play one. 
The ideal condition is one where one can pass between Nirvana and voluntary game play without being in danger of dropping into compulsive game play.
Now all this looks nice and simple when done as an intellectual exercise.  One gets the feeling that all he has to do is decide he is in Nirvana and only play games at will and he will be happy for the rest of eternity.
BUT he can’t or maybe more accurately won’t because his attention is stuck in not only the seeming importance of current games, but because of all the attention he has stuck in games of the past.
Maybe we could just take Jesus Christ’s advice and “love one another” and henceforth end all conflict with life, but that could be a very painful process indeed for someone who has not resolved all of the compulsions that are still stuck to him.
The compulsion to play games is resolved in TROM therapy.  But before beginning the therapy it’s good to understand what a game is in its most fundamental form.
Games come from opposing postulates.  A postulate is a wish, a desire, an intention.  The most basic postulates are “to know” and “to be known”.  If you want to know something and it makes itself known to you, then the postulates are not in conflict, and there is no game.
If you want to know something and it hides itself from you, then the postulates are in conflict and there is a game (that former postulate- hiding, is the “to not be known” postulate in TROM)
If you are in denial over something, can’t confront it, or just want to forget something, but it keeps making itself known to you, there is also a conflict (in TROM this is explained as the “not-know” postulate in conflict with the “to be known” postulate)
If you are playing hide-and-seek with someone, you are pitting your “to know” (seek) postulate against your opponent’s “to not be known” (hide) postulate.  If your opponent hides well enough, his postulate proves stronger.  If you find him, your postulate wins.  It’s a voluntary games condition, and not terribly serious.  You end the game after a certain time, you forget about it later, and all is well.
These four postulates, to know, to not-know, to be known and to not be known are fundamental to TROM theory as well as the therapy used in TROM. This “package” of postulates is known as the “basic goals package”.  There will be more on goals packages and their application in therapy later on in this work.
Back to our example. Say you start a game of hide and seek with someone and they hide so well you never find them.  They don’t come out of hiding after the time has elapsed to tell you that they beat you.  The game becomes serious as your friend is now missing.  The game becomes compulsive as you MUST find your friend.  Similarly, if your friend is scared of you for some reason, he may want to disappear from you forever (this would be his “to not be known” postulate driving your “to know” postulate into “not-know” if he is successful). 
That would be an example of a voluntary game situation turning into compulsive game situation, and one opponent’s postulate overwhelming the other and “winning” the game.  The result is the loser being forced to change their postulate.
These “overwhelms” from compulsive games play further entrap one into the physical universe and as they continue to pile on make life more and more of a nightmare for the being.  Too many of these overwhelms can lead to insanity.
Someone’s “to know” postulate being driven into “not know” because their opponent’s “to not be known” postulate overwhelmed the person is an example of only ONE type of overwhelm.
Let’s kick back to Scientology terminology for a moment.  In Scientology there is a subject of Overts and Motivators.  Overts, in a nutshell, are harmful things one does to another.  Motivators are harmful things done to one’s self.  The latter are called “motivators” because they “motivate” one to commit overts on others (as in the case of revenge.  Someone spits on you (motivator) so in turn you spit on them (you commit an overt).
In the case of the person who turns the game serious by hiding so well the opponent never finds them, even when the agreed-upon game should have ended, he commits an overt on the seeker by enforcing his “must not be known” postulate.  The loser of the compulsive game now has a motivator.
So there are overt overwhelms, and then there are motivator overwhelms.  It’s all a matter of who is causing overwhelm, and who is receiving it.
In TROM, these are the eight classes of overwhelm:
Copied directly from the first TROM manual
The Eight Classes of Overwhelm:
1.      Forced to know
2.      Preventing from being known
3.      Prevented from knowing
4.      Forcing to be known
5.      Forced to be known
6.      Preventing from knowing
7.      Prevented from being known
8.      Forcing to know
Now you may ask yourself, this is all really neat stuff to know, but what good is it?
As far as understanding what occurs in life, it does have some value as to evaluating one’s observations.  However, this has even more value in TROM therapy. 
In level four of TROM, one holds each one of these postulates in his head, one after another, one at a time, in order to evoke scenes of when these overwhelms occurred in his or her life.  “Get the idea of being forced to know” and then handling whatever incidents present themselves.
(NOTE: for God’s sake do not start doing this until you have completed levels 1-3!)
Now you may also ask, “Well, once I see these incidents, what do I do with them?”

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